Gamifying Reading for Learners' Comprehension Enhancement: A Scoping Review
Keywords:
Game element, Gamified learning, reading comprehension, ESL, EFLAbstract
It is a challenge to create a fun and engaging educational setting, especially when reading is involved. During language teaching, educators opt for the conventional methods but it does not seem to impress the current generation who are more interested in fun learning activities in their lessons. The involvement of games is the reason learners are engaged in their learning process and eager to experience more of such lessons. Thus, a scoping review was conducted on gamification, which uses game elements in a non-gaming context. It is done based on the Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews (PRISMA-ScR) to identify the latest acknowledgment of resources on gamification in improving reading comprehension. A total of 95 citations through 5 databases were derived in this scoping review. A total of 12 records were perceived as eligible for selection. Results show that gamification does influence learners positively when it is incorporated with the aim to enhance reading comprehension.
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