Analogue Gamification Concept in Motivating Pupils for English Language Learning Engagement
Keywords:gamified learning, game elements, motivation, engagement, ESL
It is difficult for English language instructors to provide a fun and conducive environment to ensure student participation. As the current younger generation prefers gamified learning over traditional methods, it is an additional responsibility for educators to cater to students' needs and transform the classroom into a more learner-centred lesson. This study proposes an analogue gamification concept implemented in English language lessons to elevate young learners' motivation and engagement. The study presents the theories that can set a strong foundation and guide language teachers to assist with gamified lessons. The game elements in analogue gamification effectively serve the purpose alongside suitable methods and tools. The presence of technology also plays a role in gamification. The integration of gamification in the delivery of lessons is deemed successful in keeping young learners committed and stimulated to acquire knowledge. However, there are obstacles to the merging of both components. Moreover, it also depends on the content mastery of the educator's ability to amend learning materials to suit the teaching strategy or technique without compromising its credibility.
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